A. unfortunately some of the normals were messed up in the importation process. Wasn't able to find a fix sadly.
B. If you are referring to how the rooms curve, that was an intentional choice, it hides the fact that eventually it stops repeating for performance purposes.
This was mostly a kill some time project, so unfortunately it may not be the most polished.
The execution of the curve is causing geometry gaps in the doorways.
You could adjust the doorways to follow the curve instead of being at true their opposites positions. (This 'imperfection' should be imperceivable to the naked eye)
I was able to reduce the geometry clipping, but due to the nature of the shader(It uses render textures and multiple cameras) there will be some slight clipping.
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Really nice, very interesting concept
Thanks! I'd highly recommend reading the library of babel, it's a short story by Jorge Luis Borges and is definitely worth a quick skim!
two minor issues:
A. a few books have their surfaces inverted. (meaning that their back-faces are shown instead of their front-faces)
B. the echo-rooms used for the infinity effect are somewhat misaligned with the main room.
Thanks for trying it out!
A. unfortunately some of the normals were messed up in the importation process. Wasn't able to find a fix sadly.
B. If you are referring to how the rooms curve, that was an intentional choice, it hides the fact that eventually it stops repeating for performance purposes.
This was mostly a kill some time project, so unfortunately it may not be the most polished.
The execution of the curve is causing geometry gaps in the doorways.
You could adjust the doorways to follow the curve instead of being at true their opposites positions. (This 'imperfection' should be imperceivable to the naked eye)
I was able to reduce the geometry clipping, but due to the nature of the shader(It uses render textures and multiple cameras) there will be some slight clipping.