Downloaded Version Recommended!

Fullscreen recommended!

Explore the Infinite Libary of Babel in 3D

The library of Babel is a short story written by Jorge Luis Borges, about an infinite library with infinite books. Each of the books have random text, but no books are the same. Because of this, all books that are, will be, have been written are contained within the library. 

Explore around, and see if you can find anything coherent! 

Disclaimer: This isn't really a gamer per se, more of just a fun little project. As such there might be some small unpolished features that I don't plan on fixing. 

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSyntax_3rr0r
GenreSimulation
Tags3D, Exploration, Relaxing, Singleplayer, Unity

Download

Download NowName your own price

Click download now to get access to the following files:

LibraryOfBabelWindows.zip 119 MB

Development log

Comments

Log in with itch.io to leave a comment.

Really nice, very interesting concept

(+1)

Thanks! I'd highly recommend reading the library of babel, it's a short story by Jorge Luis Borges and is definitely worth a quick skim! 

two minor issues:

A. a few books have their surfaces inverted. (meaning that their back-faces are shown instead of their front-faces)

B. the echo-rooms used for the infinity effect are somewhat misaligned with the main room.

(1 edit)

Thanks for trying it out! 

A. unfortunately some of the normals were messed up in the importation process. Wasn't able to find a fix sadly. 

B. If you are referring to how the rooms curve, that was an intentional choice, it hides the fact that eventually it stops repeating for performance purposes. 

This was mostly a kill some time project, so unfortunately it may not be the most polished.

The execution of the curve is causing geometry gaps in the doorways.

You could adjust the doorways to follow the curve instead of being at true their opposites positions. (This 'imperfection' should be imperceivable to the naked eye)

I was able to reduce the geometry clipping, but due to the nature of the shader(It uses render textures and multiple cameras) there will be some slight clipping.